The atmosphere, the soundtrack, the visuals and trying to progress under the pressure did ease up the ultimate pain however, but alas what we've got here is DOOM without the shooting. Was it close to bringing about the end of the horror genre? I don't think so, but it did set the bar very low for future horror games. Contrary to popular belief, it did not have great atmosphere, great story or great scares. Outlast has no significant role in the horror's evolutionary cycle. "Did you hate Outlast? Was it the lowest common denominator of horror? Is Outlast 2 somehow worse than that? Is it even possible?" - you ask. I can also not recommand this game to horror fans because there is almost no tension at all in this game. Can't recommand it to people that enjoyed the first Outlast, because I did as well and I don't like Outlast 2 at all. I can recommand this game if you love to be in constant danger and extreme pressure. This is just like the games with weapon durability and the weapons break after 4 hits. It would be so much better if they instead made batteries harder to find, but made the battery life longer. I don't believe for one second, that a battery is used up in 2 minutes, even if your camera is crap. Why? I get it, it adds to the tension this game desperatly needs, except that they are doing it all wrong in my opinion. The batteries lasts for like 2 minutes o_o. Oh thank god I found the exit, and the enemie is very far away *moves closer to exit* aaaaand chase scene, despite the enemie being very ♥♥♥♥ing far away and couldn't possibly see me. Oh what's that, I have to escape the barn by walking on this legde? Well, thank good the enemies are downstairs and can't catch me *Moves 1 cm* and enemie is upstairs, pulled the chain and hit me with the corpse, making the protagonist fall down, ofcourse. I move 1 cm further, touching the invisible trigger. One major criticism I had for the original Outlast was the ridiculous scripting. Level design gets repetitive fast, and the "hub areas" many other horror games, including the first Outlast have (a bit of at least), is nowhere to be found. I'm not an SJW, it's just that this plot is so incredibly cliché at this point) pretty much from the start of the game, without knowing her at all. I have to save my female colleague (yet another damsel in distress. It's hard for me to care about someone right from the get-go when I don't know the character at all. The story itself has very weak character development. Not to mention the god aweful chores I can't complete without being constantly attacked by the non-stopping enemies. You know what happens when the enemies are everywhere, and chase scenes are added constantly? It gets annoying, repetitive and frustrating. Horror, horror, horror, horror all the way. First I was scared, then I entered a more calm area and could catch my breath. I enjoyed Amnesia: The Dark Descent, Penumbra and even, like I said, the first Outlast, because of the pacing and contrast. I played the first Outlast and the whistleblower DLC and, well I didin't love them, but they were pretty good.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |